Gaming in early childhood education

Teaching in a digital world.

Gaming in early childhood education.
Digital gaming programs (DGP) both online and static provide children from birth to eight years old, the opportunity to engage in information communications technologies [ICT]. The use of digital games from an early age allows for progress and to become digital fluent. Educators embracing a child ability to become a digital native, a feature of children born in this era will prepare the foundation on which more advanced technological skills can be established (Howell, 2012). Educational curriculum expectations require that ICT will be used and incorporated through all other domains of learning, thus the cross capability. Different DGP promote learning through not only specific learning targets but engages a child in a fun and enjoyable learning experiences.
A child’s fluency in ICT promotes lifelong learning skills in a rapidly changing in a technology advancing world. Applying ICT skills in the early years through DGP create…

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