There is no Golden Age

riversandstone

“What the Founding Fathers actually meant was…”

“Well, if you really read into the Bible, you’ll see that Jesus meant…”

“We’re not meant to eat wheat.  If you knew what our paleo ancestors used to eat…”

We hear remarks like these all the time, in casual conversation on politics, religion, history, to the point of cliché.   They all share a common theme: to put it simply, things aren’t going as well today as they were yesterday, so if we simply figure out what people were doing yesterday, we can get better!

When I used to teach, I would occasionally drive home three “rules” of history.

1.  There is no Virgin Land

2.  There are no Indigenous Peoples

3.  There is no Golden Age

I’m going to focus here on the final of the three rules (the other two I may get to later).  The quotes I opened with were fixations…

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Gaming in early childhood education

Teaching in a digital world.

Gaming in early childhood education.
Digital gaming programs (DGP) both online and static provide children from birth to eight years old, the opportunity to engage in information communications technologies [ICT]. The use of digital games from an early age allows for progress and to become digital fluent. Educators embracing a child ability to become a digital native, a feature of children born in this era will prepare the foundation on which more advanced technological skills can be established (Howell, 2012). Educational curriculum expectations require that ICT will be used and incorporated through all other domains of learning, thus the cross capability. Different DGP promote learning through not only specific learning targets but engages a child in a fun and enjoyable learning experiences.
A child’s fluency in ICT promotes lifelong learning skills in a rapidly changing in a technology advancing world. Applying ICT skills in the early years through DGP create…

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