Among the Sleep: Review

Aside

Originally posted on Polygon:

“Among the Sleep seeks to answer a question that I imagine is pretty common for parents. I have a nine-month-old child myself, and when he wakes up in the middle of the night sobbing and shaken, I cannot help but wonder what it is that could be torturing the dreams of someone so young…”

Click here for the full review.

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PBS Jumps on the Video Game History Bandwagon

Affinity Archives

Photo by Jon B. Photo by Jon B.

A few weeks ago, we informed you about a museum exhibitexploring the history and innovation of video games. Now, PBS has decided to create a televised retrospective on the same topic. “The Video Game Revolution” examines the world of games from the 1950s through modern day, highlighting development feats, game-changing…well games and the way in which such inventions have altered day-to-day life.

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Slow Down The Violence

So We Became Artists

The other day, I was on Wikipedia reading some details about Alien: Isolation, a survival horror game in development by Creative Assembly.  This game comes after the colossal failure of Aliens: Colonial Marines, which will no doubt lower people’s expectations.  However, as I was reading through the description, I noticed a line in the overview: “…an Alien has already infested the station.”  Something about this line got me incredibly excited for the game, and I want to dig into why the possibility of a single enemy is so interesting for me.

In most games, the player kill hundreds, even thousands of people.  I have sunk an embarrassing 53 hours into Respawn Entertainment’s Titanfall in the month since its launch, and in that time I have killed no less than 930 players.  Think about that.  How many people in human history have personally killed over 930 people?  How many…

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Gaming in early childhood education

Teaching in a digital world.

Gaming in early childhood education.
Digital gaming programs (DGP) both online and static provide children from birth to eight years old, the opportunity to engage in information communications technologies [ICT]. The use of digital games from an early age allows for progress and to become digital fluent. Educators embracing a child ability to become a digital native, a feature of children born in this era will prepare the foundation on which more advanced technological skills can be established (Howell, 2012). Educational curriculum expectations require that ICT will be used and incorporated through all other domains of learning, thus the cross capability. Different DGP promote learning through not only specific learning targets but engages a child in a fun and enjoyable learning experiences.
A child’s fluency in ICT promotes lifelong learning skills in a rapidly changing in a technology advancing world. Applying ICT skills in the early years through DGP create…

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